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Sabuwar haɓakar gaskiyar da aka saita don canza masana'antar balaguro da yawon shakatawa

Mario Karts: Hawan Kalubalen Koopa
Mario Karts: Hawan Kalubalen Koopa
Written by Harry Johnson

Kamfanoni a fannin yawon shakatawa suna saka hannun jari a cikin fasahohi masu tasowa kamar haɓakar gaskiya (AR) don haɓaka ƙwarewar matafiya bayan da cutar sankarau ta COVID-19 da tashe-tashen hankula na siyasa suka yi tasiri a masana'antar. Masana masana'antu sun lura cewa an saita AR don kusantar da masana'antar yawon shakatawa kusa da tsaka-tsaki, wanda zai iya samar da wurin haduwa da mutane, da tsara balaguro tare, da kuma koyo game da wuraren tarihi daban-daban a cikin yanayin kama-da-wane kafin tafiya.

Dangane da sabon rahoton 'Augment Reality in Travel & Tourism (2022)' rahoton, masana'antar tana amfani da AR don daidaitawa da ƙalubale kamar sokewar minti na ƙarshe ta haɓaka ƙwarewar yin rajista. Baƙi waɗanda ke neman yin ajiyar otal za su iya hango ɗakunan otal kafin su yi tafiya ta amfani da AR, suna sauƙaƙa ɗaukar ɗakuna mafi dacewa, rage yawan sokewa.

Kazalika inganta ƙwarewar yin ajiyar kuɗi, AR kuma na iya haɓaka ƙwarewar balaguro don masu yawon buɗe ido, daga fassarar alamomi da menus zuwa jagorantar masu yawon bude ido ta hanyar shahararrun abubuwan jan hankali. Fasahar za ta taka rawa mai ban sha'awa a cikin masana'antar yayin da take sauƙaƙe tafiya mai rage damuwa da ƙarin bayani, wanda ke da mahimmanci ga matafiya masu shakka waɗanda suka fuskanci takunkumin tafiye-tafiye daban-daban.

Masana masana'antu sun kiyasta cewa kasuwar AR za ta kai dala biliyan 152 nan da shekarar 2030, daga dala biliyan 7 a shekarar 2020. Yawan ayyukan da ke da alaka da wannan batu a masana'antar tafiye-tafiye da yawon shakatawa ya karu, ya tashi daga ayyuka 106 masu aiki a watan Nuwamba 2021 zuwa 161 a cikin Fabrairu 2022. Amurka tana da mafi girman kaso na AR da ayyukan VR, tare da sama da rabin (54%) na adadin mukamai da manazarta ke bin diddigin tushen a wannan ƙasa.

The Walt Disney Kamfanin kwanan nan ya zayyana tsare-tsaren don shirya don daidaitawa kuma sakamakon wannan, shine ya fi aiki a aika aika don AR. An kuma bai wa Disney lambar haƙƙin mallaka don ƙirƙirar filin shakatawa na zahiri na duniya inda masu amfani za su iya fuskantar duniyar kama-da-wane ta 3D ba tare da buƙatar kayan aikin sawa ba. Za ta cim ma hakan ne ta hanyar amfani da dabarar wuri guda da taswira (SLAM) don taswirar kewayen maziyarta yayin da suke tafiya cikin duniyar gaske yayin ƙirƙirar hoto na 3D.

Ta hanyar ƙirƙirar duniyar da aka kwaikwayi nitsewa sosai, Disney mataki ɗaya ne kusa da ƙirƙirar abubuwan da yake ɗauka akan metaverse ta hanyar kawo duniyar kama-da-wane tare da damar AR zuwa rukunin yanar gizo na gaske. Sabuwar ikon mallakar Disney ta nuna cewa tana son ci gaba da yin gasa tare da sauran wuraren shakatawa na jigo kamar Mario Karts: Hawan Kalubalen Koopa, wanda ya riga ya yi amfani da AR amma ba tare da lasifikan kai ba yawanci hade da shi.

Disney ya ga inda ya dace idan ya zo ga metaverse kuma ta wannan alamar, yana da ikon ɗaukar damar labarunsa zuwa mataki na gaba. Za a ƙirƙiri ƙwarewa mai zurfi amma keɓantacce ga baƙi ɗaya yayin da suke tafiya cikin wurin shakatawa. Hasashen haruffan Disney za su bayyana waɗanda za su iya yin hulɗa tare da baƙi ba tare da buƙatar baƙi su sanya na'urar kai ba, ƙirƙirar ƙwarewar gaske fiye da tsarin da Disney ke bi na ɗaukar ƴan wasan kwaikwayo.

Shafin Farko

Game da marubucin

Harry Johnson

Harry Johnson ya kasance editan aikin eTurboNews fiye da shekaru 20. Yana zaune a Honolulu, Hawaii, kuma asalinsa daga Turai ne. Yana jin daɗin rubutawa da bayar da labarai.

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